Apr 1, 2008 12:00 PM, By Alexander Brandon
Way back in the December 2007 issue of Mix, we scratched the surface of game sound integration techniques. (See AudioNext: Roll Your Own Level.) We explored...
Mar 1, 2008 12:00 PM, By Alexander Brandon
It wasn't too long ago that videogames represented an interest of less than 10 percent of the nation's population. That meant if you sold 1 million copies...
Feb 1, 2008 12:00 PM, By Alexander Brandon
People are beginning to take games seriously, but not as seriously as they regard film in terms of dramatic presentation. This is in large part because...
Sep 1, 2008 12:00 PM, Compiled by Sarah Benzuly
Read the Mix Profile on Sound and Design for Star Wars The Force Unleashed Video Game...
Mar 1, 2008 12:00 PM, By Blair Jackson
With sales of more than 2 million copies worldwide, Ubisoft's remarkable Assassin's Creed for the Xbox 360 and PlayStation 3 formats (with a PC version...
Feb 1, 2008 12:00 PM, By Michel Henein
In 2004, game developer Infinity Ward released Call of Duty (CoD) to much critical acclaim, and the title soon became the benchmark World War II first-person...
Dec 3, 2008 3:45 PM
Film, television and videogame composer Garry Schyman has created the original music score for the newest installment of the Destroy All Humans! videogame series. Developed by Sandblast Games (THQ Inc.), Destroy All Humans!® Path of the Furon™ is set in the 1970s and the game’s score is inspired by music styles from that era. Schyman’s musical influences for the game include classic 70s film scores by Lalo Schifrin, Jerry Goldsmith and Roy Budd. The score was recorded with a live symphony orchestra, as well as brass band, flute soloist, saxophone soloist and wah wah guitar performed by A-list musicians in Hollywood. ...
Dec 3, 2008 3:44 PM
Meant to be Seen, a group on stereoscopic 3D (S-3D; the ability to display true volumetric 3-D content through 2-D media) gaming and home entertainment, has announced the preliminary results of the U-DECIDE Initiative, an ongoing study of what customers think of 3-D entertainment technologies and why, made possible with the assistance of AMD, iZ3D, Blitz Games Studios, The Game Creators and Guild Software. ...
Attention game sound developers: We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on by e-mailing email@example.com.