Field Test: Audiokinetic Wwise 2007.1 Videogame SoftwareSep 1, 2007, By Michel Henein Audiokinetic first introduced the Wwise 2006.1 audio authoring tool for videogames at the Game Developers Conference in March 2006. (See Technology Spotlight... Field Test: Audiofile Engineering voXover SoftwareAug 1, 2007, By Michel Henein When it comes to recording mass amounts of voice-overs for a 30-hour videogame or doing more than 100,000 recordings of pronunciations for an online dictionary,... Karney Music and SoundsMay 1, 2007, By Blair Jackson Though there are a few big videogame companies with large staffs of in-house visual and sound designers, engineers, composers, etc., by and large, the... Vapor Trail ProductionsApr 1, 2007, By Matt Gallagher It's a relatively typical story: Musician lands day job but spends most waking hours trying to book his band. However, for Los Angeles-based composer... Bay Area SoundApr 1, 2007, By Blair Jackson During the past several years, Marin County-based Bay Area Sound has quietly grown to become one of the leading independent game sound facilities in Northern... One-UpmanshipMar 1, 2007, By Robert Hanson The battle for living room supremacy is on: No longer a fringe element in the consumer electronics universe, videogame consoles are fast becoming all-in-one... Soundelux's Scott GershinMar 1, 2007, By Blair Jackson Scott Gershin is in a unique position on the audio end of the videogame industry. As executive creative director and sound supervisor/designer at Soundelux... Locked and LoadedMar 1, 2007, By Robert Hanson It's no secret that the gaming world has changed by leaps and bounds over the past decade. We've all heard the comparison: With today's high-def consoles,... Game Audio
Polls |
Read, Watch, Listen, PlayAvid Webcast Promotional Video MOST RECENT VIDEOS |