The Noise in the Box

Mar 1, 2007, By Paul D. Lehrman

In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of...

Sony Computer Entertainment America

Mar 1, 2007, By Tom Kenny

It's as if the garage band suddenly stepped out and played the House of Blues. Or the art-house videographer submitted a high-def buddy film to Sundance...

Capturing Taiko Drums for Ubisoft's Red Steel

Mar 1, 2007, By Barbara Schultz

Ubisoft's Red Steel was one of the first videogames released for Nintendo's Wii platform. Action surrounds the violent struggle between fictional Japanese...

Get Your Game On

Feb 1, 2007, By Paul D. Lehrman

If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly...

All-Out War Game

Dec 1, 2006, Compiled by Sarah Benzuly

Sony Computer Entertainment America booked Pyramind's (S.F.) The Vault studio (Pro Tools HD3) for three days in September to master orchestral performances...

Technology Spotlight: Audiokinetic Wwise

Oct 1, 2006, By Michel Henein

Those of us who create sound for videogames long for tools that make more efficient use of our time and resources. Videogames have been in existence for...

From Scarface to Simlish

Oct 1, 2006, By Blair Jackson

The San Francisco Bay Area was the birthplace of the personal computer revolution and also a primary starting point for the computer videogame industry....

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Game Audio

Attention game sound developers: We're guessing you didn't always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on by e-mailing mixeditorial@mixonline.com.


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