The Noise in the BoxMar 1, 2007, By Paul D. Lehrman In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of... Sony Computer Entertainment AmericaMar 1, 2007, By Tom Kenny It's as if the garage band suddenly stepped out and played the House of Blues. Or the art-house videographer submitted a high-def buddy film to Sundance... Capturing Taiko Drums for Ubisoft's Red SteelMar 1, 2007, By Barbara Schultz Ubisoft's Red Steel was one of the first videogames released for Nintendo's Wii platform. Action surrounds the violent struggle between fictional Japanese... Get Your Game OnFeb 1, 2007, By Paul D. Lehrman If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly... All-Out War GameDec 1, 2006, Compiled by Sarah Benzuly Sony Computer Entertainment America booked Pyramind's (S.F.) The Vault studio (Pro Tools HD3) for three days in September to master orchestral performances... Technology Spotlight: Audiokinetic WwiseOct 1, 2006, By Michel Henein Those of us who create sound for videogames long for tools that make more efficient use of our time and resources. Videogames have been in existence for... From Scarface to SimlishOct 1, 2006, By Blair Jackson The San Francisco Bay Area was the birthplace of the personal computer revolution and also a primary starting point for the computer videogame industry.... Game Audio
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