Bay Area SoundApr 1, 2007, By Blair Jackson During the past several years, Marin County-based Bay Area Sound has quietly grown to become one of the leading independent game sound facilities in Northern... Audio Middleware, Part 2Apr 1, 2007, By Alexander Brandon In the March 2007 column, I began my report on middleware game audio engines: what this software is, how to get it and its value as an essential cog in... Track SheetMar 1, 2007, Compiled by Barbara Schultz SOUTHEAST For those who haven't heard, Cypress Moon Studios (Muscle Shoals, AL) is the new name of the facility formerly known as Muscle Shoals Sound.... Locked and LoadedMar 1, 2007, By Robert Hanson It's no secret that the gaming world has changed by leaps and bounds over the past decade. We've all heard the comparison: With today's high-def consoles,... Daniel HoMar 1, 2007, By Blair Jackson Though Daniel Ho has become very well-known in traditional Hawaiian music circles thanks to his co-production work and playing on last year's Grammy-winning... The Noise in the BoxMar 1, 2007, By Paul D. Lehrman In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of... The Inside Track: Mixing VocalsMar 1, 2007, By Kevin Becka A well-mixed and -sung lyric is the emotional centerpiece of any song. But because of the complexity of pitch, tone, nuance and lyrics, vocals need the... Get Your Game OnFeb 1, 2007, By Paul D. Lehrman If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly...
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