Audio Middleware, Part 2

Apr 1, 2007, By Alexander Brandon

In the March 2007 column, I began my report on middleware game audio engines: what this software is, how to get it and its value as an essential cog in...

Track Sheet

Mar 1, 2007, Compiled by Barbara Schultz

SOUTHEAST For those who haven't heard, Cypress Moon Studios (Muscle Shoals, AL) is the new name of the facility formerly known as Muscle Shoals Sound....

Locked and Loaded

Mar 1, 2007, By Robert Hanson

It's no secret that the gaming world has changed by leaps and bounds over the past decade. We've all heard the comparison: With today's high-def consoles,...

Daniel Ho

Mar 1, 2007, By Blair Jackson

Though Daniel Ho has become very well-known in traditional Hawaiian music circles thanks to his co-production work and playing on last year's Grammy-winning...

The Noise in the Box

Mar 1, 2007, By Paul D. Lehrman

In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of...

The Inside Track: Mixing Vocals

Mar 1, 2007, By Kevin Becka

A well-mixed and -sung lyric is the emotional centerpiece of any song. But because of the complexity of pitch, tone, nuance and lyrics, vocals need the...

Recording Wild

Feb 1, 2007, By Sarah Jones

FIDDLERS ON THE ROOF Last year was my fourth year working as a research SCUBA diver in the U.S. Antarctic Program. I was also moonlighting as producer,...

Get Your Game On

Feb 1, 2007, By Paul D. Lehrman

If you've been playing (or watching your kids playing) any new videogames recently, you've probably noticed that the soundtracks have become incredibly...

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