A Wide-Open Market for Songs

Mar 1, 2004, By Blair Jackson

One fairly recent development in game audio is the steady increase in the licensing of songs by both established and up-and-coming rock and hip hop artists, usually not at the exclusion of a conventional music score, but in addition to....

A Dangerous Science Fair Project

Mar 1, 2004, By Eddie Ciletti

Condenser microphones are the topic this month and I have a great story about them with a funny ending....

Audio at Electronic Arts

Mar 1, 2004, By Blair Jackson

AS LITTLE AS 10 YEARS AGO, sound and music for games were practically afterthoughts, usually handled by the same person, generated on MIDI synths and only occasionally using samplers and libraries for effects, and wedged into the game at the end, usually at 8-bit resolution....

Bob Clearmountain

Mar 1, 2004, By Maureen Droney

In person, Bob Clearmountain looks much too youthful to have been engineering for more than 25 years....

Guitar Wizard Johnny A.

Mar 1, 2004, By Barbara Schultz

A home studio can be a blessing and a curse for a workaholic....

Music for Games

Mar 1, 2004

We've moved from MIDI to audio files, from 22kHz mono playback to 44.1 stereo, and from repetitive bursts of loops to full scoring and interactive transitions — in key....

Gary Rydstrom

Feb 1, 2004, By Tom Kenny

It's the rare individual who is able to go out on top, to walk away from a career while still at peak performance....

Not Just for Dance Music Anymore

Feb 1, 2004, By Erik Hawkins

When we think of loop-based production, we often imagine techno and dance music or remixed pop hits —...

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Plug-ins are in use almost every day in any music production. What's your go-to plug-in? What's the oddest use you've put a plug-in into effect? E-mail the staff at mixeditorial@mixonline.com.




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