Tips for Game Sound Designers

Mar 1, 2004, By Nick Peck

So you're a pro at post or an expert at mixing music CDs. Designing audio for games, however, is a whole different ballgame....

Oceans of Audio, Rivers of Bits

Mar 1, 2004, By Ron Franklin

It used to be that keeping track of audio or video projects meant pulling the appropriate tape reel out of the vault and cueing up the next session....

Ensemble Studios on Gods, Trolls and Minotaurs

Mar 1, 2004, By Blair Jackson

Ensemble Studios in Dallas is one of the most successful publishers of what are known as real-time strategy games....

A Wide-Open Market for Songs

Mar 1, 2004, By Blair Jackson

One fairly recent development in game audio is the steady increase in the licensing of songs by both established and up-and-coming rock and hip hop artists, usually not at the exclusion of a conventional music score, but in addition to....

A Dangerous Science Fair Project

Mar 1, 2004, By Eddie Ciletti

Condenser microphones are the topic this month and I have a great story about them with a funny ending....

A Producer That's All Thumbs

Feb 1, 2004, By Paul D. Lehrman

So you wanna talk about desktop production? Heck, I've been doing that since 1986. A Mac, a couple of synths, a Sony PCM-F1 and a cheap VHS deck, and...

Nick Launay

Feb 1, 2004, By Bryan Reesman

Some people work fastidiously to build a career while others naturally fall into one....

Steve Earle

Feb 1, 2004, By Gaby Alter

Steve Earle is not a man to lay idle. Since a stint in drug rehab pulled him out of a personal and career slump in the mid-'90s, the 48-year-old rock/country songwriter has been producing new work at a pace that would leave many younger artists in the dust....

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The Mix Regional section for Mix's May 2014 issue focuses on Nashville. Send us your studio news: updates, sessions, new rooms, club performances and installations. Let the Mix audience know what is going on! Send photos and descriptions to mixeditorial@nbmedia.com.




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