Tips for Game Sound DesignersMar 1, 2004, By Nick Peck So you're a pro at post or an expert at mixing music CDs. Designing audio for games, however, is a whole different ballgame.... Oceans of Audio, Rivers of BitsMar 1, 2004, By Ron Franklin It used to be that keeping track of audio or video projects meant pulling the appropriate tape reel out of the vault and cueing up the next session.... Ensemble Studios on Gods, Trolls and MinotaursMar 1, 2004, By Blair Jackson Ensemble Studios in Dallas is one of the most successful publishers of what are known as real-time strategy games.... A Wide-Open Market for SongsMar 1, 2004, By Blair Jackson One fairly recent development in game audio is the steady increase in the licensing of songs by both established and up-and-coming rock and hip hop artists, usually not at the exclusion of a conventional music score, but in addition to.... A Dangerous Science Fair ProjectMar 1, 2004, By Eddie Ciletti Condenser microphones are the topic this month and I have a great story about them with a funny ending.... A Producer That's All ThumbsFeb 1, 2004, By Paul D. Lehrman So you wanna talk about desktop production? Heck, I've been doing that since 1986. A Mac, a couple of synths, a Sony PCM-F1 and a cheap VHS deck, and... Nick LaunayFeb 1, 2004, By Bryan Reesman Some people work fastidiously to build a career while others naturally fall into one.... Steve EarleFeb 1, 2004, By Gaby Alter Steve Earle is not a man to lay idle. Since a stint in drug rehab pulled him out of a personal and career slump in the mid-'90s, the 48-year-old rock/country songwriter has been producing new work at a pace that would leave many younger artists in the dust....
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