A Wide-Open Market for Songs

Mar 1, 2004, By Blair Jackson

One fairly recent development in game audio is the steady increase in the licensing of songs by both established and up-and-coming rock and hip hop artists, usually not at the exclusion of a conventional music score, but in addition to....

A Dangerous Science Fair Project

Mar 1, 2004, By Eddie Ciletti

Condenser microphones are the topic this month and I have a great story about them with a funny ending....

Audio at Electronic Arts

Mar 1, 2004, By Blair Jackson

AS LITTLE AS 10 YEARS AGO, sound and music for games were practically afterthoughts, usually handled by the same person, generated on MIDI synths and only occasionally using samplers and libraries for effects, and wedged into the game at the end, usually at 8-bit resolution....

Bob Clearmountain

Mar 1, 2004, By Maureen Droney

In person, Bob Clearmountain looks much too youthful to have been engineering for more than 25 years....

Guitar Wizard Johnny A.

Mar 1, 2004, By Barbara Schultz

A home studio can be a blessing and a curse for a workaholic....

Steve Earle

Feb 1, 2004, By Gaby Alter

Steve Earle is not a man to lay idle. Since a stint in drug rehab pulled him out of a personal and career slump in the mid-'90s, the 48-year-old rock/country songwriter has been producing new work at a pace that would leave many younger artists in the dust....

I (Might) Wanna Hold Your Hand

Feb 1, 2004, By Eddie Ciletti

Since moving to the Twin Cities, most of my business relationships have begun via e-mail....

Steinberg Nuendo 2

Feb 1, 2004, By K. K. Proffitt

Nuendo 2 has one of the fastest editing interfaces around, but you can get even more satisfaction for your “need for speed” if you learn a few handy shortcuts....

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Education Guide

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