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GameSoundCon Adds Unreal Engine 5 Audio Training

GameSoundCon will host a suite of Unreal Engine 5 training tailored specifically for the audio community.

gamesoundcon logoSeattle, WA (August 24, 2022) – GameSoundCon, the largest professional conference for video game music and sound design, will host a suite of Unreal Engine 5 training tailored specifically for the audio community.

As GameSoundCon 2022 sponsors, Epic will provide two full days of custom training on Unreal Engine 5, including the brand-new MetaSounds, an audio system that gives audio designers control over their audio rendering. Among the assortment of educational talks on the full Unreal Engine audio feature set, GameSoundCon attendees will learn how to use MetaSounds to add complexity and variation to their audio or generate procedural systems with sample-accurate timing and control at the buffer level. The Unreal Engine sessions are accessible both for those attending GameSoundCon in person and online.

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“I am beyond thrilled to have Epic Games on board as sponsors this year,” says Brian Schmidt, GameSoundCon Founder and Executive Director. “The Unreal Engine sessions will include tutorials, how-to’s and some case studies, and attendees will walk away with the professional knowledge to create audio for games in Unreal Engine 5 with the new MetaSounds.”

“We are very excited to have this opportunity to connect with the audio community and bring  highly specialized Unreal Engine training to GameSoundCon 2022,” said Aaron McLeran, Director, Unreal Engine Audio, Epic Games. “Whether you’re new to Unreal Engine audio, or looking to enhance your skill set, we’re looking forward to hearing your feedback as we work together to push the boundaries of game audio with Unreal Engine 5.”

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