Audiokinetic Inc. and iZotope Inc. announce a partnership in which Audiokinetic will distribute iZotope effects adapted for Audiokinetic’s Wwise product. Starting with Version 2012.1 of Wwise, available in March 2012, this release will include a modeled reverb combining convolution and algorithmic reverberation technologies, and six effects from the Trash plug-in: box modeler, delay, distortion, dynamics, filters, and a multiband distortion.
“Since the beginning of Audiokinetic, we wanted to develop an ecosystem around Wwise, which would allow plug-in developers to integrate their tools,” says Jacques Deveau, VP of sales and business development at Audiokinetic. “With the addition of iZotope, this partnership confirms Audiokinetic’s commitment to offer Wwise users the best third-party effects for their games.”
“By partnering with a leading middleware developer like Audiokinetic, we’re excited to provide real-time sound design tools and plug-ins to a wider range of game audio professionals,” says Alex Westner, iZotope’s director of business development. “With our flagship technologies available directly in Wwise, the gaming community can benefit from the same high-quality sound that audio pros have trusted for years.”
For more information on iZotope effects for Wwise, visit www.izotope.com/wwise.