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‘King Kong’ Game Relies on Nuendo

The Nuendo Media Production System formed the backbone of the entire audio production for the King Kong computer game. Released at the end of 2005 to coincide with the worldwide release of Universal's movie, King Kong: The Official Game of the Movie was produced by software producer Ubisoft in close cooperation with the film's director, Peter Jackson.

The Nuendo Media Production System formed the backbone of the entire audio production for the King Kong computer game. Released at the end of 2005 to coincide with the worldwide release of Universal’s movie, King Kong: The Official Game of the Movie was produced by software producer Ubisoft in close cooperation with the film’s director, Peter Jackson.

“Nuendo gave us exactly what we needed, namely speed and stability,” says Yoan Fanise, lead sound designer on the project. “This was a massive project, involving huge numbers of sessions and audio files. The voice-overs for the actors alone comprised 14,000 files in seven languages, so features like the Batch function saved us valuable time, as did the ability to quickly drag and drop files not just between the multiple Nuendo projects we had open all the time, but also other applications. And the stability of this software is indisputable; it’s like a rock inside your computer.”

For additional information, stay tuned to the March issue of Mix for in-depth coverage on this videogame, as well as many other games. For more information on Nuendo, visit www.steinberg.de.

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