Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now


Bear McCreary Masters ‘Dark Void’ at Bernie Grundman’s

Pictured at Bernie Grundman Mastering, from left: co-producer Steve Kaplan, mastering engineer Patricia Sullivan Fourstar, and composer Bear McCreary.

Photo: David Goggin

Popular scoring composer Bear McCreary mastered the new soundtrack album for the videogame Dark Void at Bernie Grundman Mastering with engineer Patricia Sullivan Fourstar and music co-producer Steve Kaplan. McCreary explores new musical soundscapes with his score for the project developed by Airtight Games.

Sessions were completed in Sullivan’s entirely remodeled new studio at Bernie Grundman Mastering. Technician/mastering engineer Scott Sedillo describes the acoustics and concept of the new mastering room: “Pat’s remodel features acoustics and purpose built monitors exhibiting a ‘Haas-free’ design by Kevin Hughes. This includes a massive, full-range bass trap, achieving equal decay times throughout the audible frequency range. Speaker and room voicing were completed by BGM chief technician Beno May. A new mastering console and DAW were fabricated and installed, all with the latest BGM analog and digital engineering developments.”

In McCreary’s new Dark Void score, he further explores his distinctive and inventive mix of full orchestra, vocals, rock, world beats and synths. McCreary explains, “The game’s strong narrative structure is what made it such a joy to write music for. There’s a good story that required multiple character themes and musical development along the lines of my work on Terminator: The Sarah Connor Chronicles and Battlestar Galactica.”

Dark Void‘s story centers around a cargo pilot named William Augustus Grey, who crashes in the Bermuda Triangle. From there, he is teleported to a parallel universe where he encounters other humans, called Survivors. Together, Will and the survivors must battle an alien race known as the Watchers to return to Earth. The Watchers came from afar, making humans do their bidding, whilst being treated as gods. Eventually people known as Adepts emerged and banished the Watchers to the realm in which our pilot is trapped. With the help of Nikola Tesla, they retrofit Watcher technology to fight the Watchers.

In addition to completing Dark Void, McCreary is currently scoring Caprica, the highly anticipated Galactica prequel, and Fox’s new comic-book action series Human Target. He also scores NBC’s medical drama Trauma and SyFy Channel’s hit series Eureka. McCreary’s feature film work includes Warner Bros.’ Rest Stop (2006), its successful sequel Rest Stop: Don’t Look Back (2008), as well as Twentieth Century Fox’s Wrong Turn 2 (2007) starring Henry Rollins.

Released on January 19, Dark Void was developed by Airtight Games and published by Capcom for the Xbox 360, PlayStation 3 and Microsoft Windows.

For more information about Bernie Grundman Mastering, visit