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GameSoundCon Announces Los Angeles 2011 Game Audio Seminar 

GameSoundCon Executive Director Brian Schmidt

Seattle–based SoundCon LLC announces that GameSoundCon 2011 L.A. will be held on June 6, 2011, at the Dolby Labs screening theater in Burbank, Calif. GameSoundCon is the organization’s conference on game music composition and game sound design.

GameSoundCon 2011 L.A. is an intensive full-day seminar for composers, sound designers, recording engineers and other audio professionals, teaching the unique creative, technical and business challenges of working in the game music and game sound industry.

“We began GameSoundCon in Los Angeles in 2009, and are thrilled to return,” says Brian Schmidt (pictured), executive director of GameSoundCon. “Since then, GameSoundCon has attracted attendees from five continents to learn the information critical to let them hit the ground running when they land their first game audio job.

“Writing music for games is different from anything most composers have ever come across,” Schmidt continues. “Game sound design also presents challenges that are technically and creatively unlike those for film, TV, or music production. Although many schools teach music composition and sound design, few cover the additional technical and aesthetic skills needed to compose game music and create sound effects for interactive videogames.”

For more information on GameSoundCon contact Brian Schmidt, executive director, or visit