Audio research firm to demo available technologies at GDC 2011
GDC â€“ San Francisco, CA, Booth 1445 (March 3, 2011) â€“ iZotope, Inc., a research-driven audio signal processing company born out of MIT, is developing plug-ins designed to help game audio designers already using the FMODÂ® middleware engine integrate professional audio DSP effects into their game soundtracks.
â€œWith the tools added to FMOD Studio, game sound designers will now have the kinds of features that movie and TV designers take for granted,â€? said Martin Wilkes, Sales and Business Manager for Firelight Technologies. â€œAs part of those features, the platform supports pro audio effects from companies such as iZotope, bringing a higher level of expertise to the pro audio market for game development.â€?
Through the partnership, iZotope worked with Microsoftâ€™s Turn 10 Studios to integrate new DSP effects into the upcoming release of Forza Motorsport 4. As
a long-time industry leader and provider of studio effects, iZotope is a natural choice to provide game audio directors with the same tools professional mixers, sound designers and others in the entertainment industry have relied on for years. iZotopeâ€™s technology also allows for audio processing in real-time, therefore reducing storage requirements for audio assets while enhancing the game experience with dynamic and immersive soundscapes.
â€œiZotope has been working hard to build a game audio DSP catalog through direct interactions with the industryâ€™s leading experts,â€? noted Alex Westner, Business Development Manager for iZotope. â€œThe FMOD team is passionate about game audio and weâ€™re proud to have their support when it comes to creating new audio tools for developers.â€?
iZotope will be on hand at booth 1445 to offer interactive demos of their available technologies for the entirety of GDC. Select technologies to be shown include: Guitar Effects, Amp & Cabinet Models, Stomp Box Effects, Single & Multiband Distortions, and Dynamics Processors.