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“Scoring Tomb Raider: The Music of the Game” Is the Latest Addition to the Game Audio Track at 135th Audio Engineering Society Convention

New York, NY, October 17, 2013 — The 135th Audio Engineering Society Convention (Thursday, October 17, through Sunday, October 20, 2013, at the Javits Center in New York City) features a comprehensive Game Audio Track, focusing on audio trends and issues in the gaming industry. As the track’s co-chairs, industry veterans Michael Kelly and Steve Martz have assembled a compelling and highly inclusive series of panels, sessions and presentations that address the many dimensions of this complex sector of professional audio. These include multichannel game audio, 3D sound, sound effects, immersive game sound, the emotional components of game audio, and other key points of topic.

The latest addition is a session on Friday, October 18, from 9:00 am to 11:00 am (Room 1E11) titled “Scoring Tomb Raider: The Music of the Game.” The presenter is Alex Wilmer (Crystal Dynamics). The score from 2013’s Tomb Raider (the latest release in the popular gaming franchise) has been critically acclaimed as uniquely immersive and at a level of quality on par with film. It is a truly scored experience that has raised the bar for the industry. To achieve this, new techniques in almost every part of the music’s production needed to be developed. This talk will focus on the every aspect of scoring the game, from the music’s creative direction, to composition, implementation and the technology behind it.

As any gamer or developer knows, gaming is growing in diversity, as the industry moves further into an online model, and the ways that consumers can access games continue to expand. Throughout this revolutionary period of change, audio will continue to be of fundamental importance to the gaming experience, and the Game Audio Track at the AES Show will keep those involved in the industry at the top of their game. For a full roster of AES Game Audio Track presentations, please visit