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Sound Designers of Battle Cry and Grand Theft Auto V Talk About How They Work

Pro Sound Effects Blog Features Game Audio Sound Designer Profiles

NEW YORK, NY – Pro Sound Effects®, the next level sound effects library company, has released the first three sound designer interviews in PSE’s “How I Work” Series. Published on the Pro Sound Effects Blog, and inspired by Lifehacker, How I Work asks sound designers in film, video games, and advertising what inspires them and what tools allow them to get their work done from day to day.

Here are overviews of the first 3 How I Work interviews:

  • Will Morton, Solid Audioworks, Scotland, UK
    Most recent credit: Grand Theft Auto V
  • Andrew Lackey, Wabi Sabi Sound, Atlanta, GA
    Most recent credit: Ori and the Blind Forest
  • Matt Piersall, GL33k, Austin,TX
    Most recent credit: BattleCry

“The How I Work Series is a rare look behind the scenes at what allows sound designers to stay productive, creative and successful,” said Douglas Price, Founder & President of Pro Sound Effects. “Pro Sound Effects is thrilled to showcase such an innovative group, and the PSE Blog will regularly release new interviews. The goal is to support the worldwide sound design community and the importance of sound overall.”

View the How I Work archives

About Pro Sound Effects®:

Pro Sound Effects curates and delivers the Next Level sound effects library for media producers worldwide. The Pro Sound Effects Library is 215,000+ royalty-free sounds effects available both online and on hard drive. The Library spans the entire sonic spectrum and is continually updated. Founded in 2004, Pro Sound Effects is relied upon by top freelancers and big media production companies worldwide.

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