SFP The VR–AR–Pro Audio Link By Alexander Brandon ⋅ Mar 2, 2018 An Open Letter from Inside the Industry: More Tools!
SFP Understanding Integration By Alexander Brandon ⋅ Apr 1, 2008 MORE BASICS OF VIDEOGAME SOUND DEVELOPMENT
SFP Let’s Play Peek-a-Boo By Alexander Brandon ⋅ Mar 1, 2008 AN INTERVIEW WITH GEORGE "THE FAT MAN" SANGER
SFP The Importance of Being Earnest By Alexander Brandon ⋅ Feb 1, 2008 WHY REALISTIC AUDIO IS KEY TO GAME CHARACTER EXPRESSION
Recording Game Composers Get Their Fair Share By Alexander Brandon ⋅ Jan 1, 2008 AGENT CHERYL TIANO TAKES CARE OF BUSINESS
Recording Roll Your Own Level By Alexander Brandon ⋅ Dec 1, 2007 A QUICK SOUND TUTORIAL TO CREATE YOUR FIRST VIDEOGAME SOUND
Recording A Day at Obsidian Entertainment By Alexander Brandon ⋅ Sep 1, 2007 BUILDING AN AUDIO DEPARTMENT FROM SCRATCH
Technology Soundelux Design Music Group By Alexander Brandon ⋅ Aug 1, 2007 EXTENDING THE REACH OF AUDIO FOR INTERACTIVE ENTERTAINMENT
Technology Plunging Into the Vortex By Alexander Brandon ⋅ Jul 1, 2007 NEW DIRECTIONS IN SURROUND PLAYBACK
Recording Technicolor Interactive By Alexander Brandon ⋅ Jun 1, 2007 POST STUDIO MAKES BIG COMMITMENT TO VIDEOGAMES
SFP Audio Middleware, Part 3 By Alexander Brandon ⋅ May 1, 2007 THE FINAL CHAPTER ON GAME DEVELOPMENT ENGINES
Recording Audio Middleware, Part 2 By Alexander Brandon ⋅ Apr 1, 2007 MORE CONTENDERS IN THIS EMERGING FIELD
SFP Audio Middleware By Alexander Brandon ⋅ Mar 1, 2007 THE ESSENTIAL LINK FROM STUDIO TO GAME DESIGN
Recording Setting the Bar By Alexander Brandon ⋅ Feb 1, 2007 16/44 SEEMS FINE, BUT WHY CAN'T WE HAVE A FEW MORE CHANNELS?
Technology A Day in the Wish List Life By Alexander Brandon ⋅ Dec 1, 2006 GIFT SUGGESTIONS FOR THE GADGET AUDIO FREAK
Technology You Can Take It With You By Alexander Brandon ⋅ Nov 1, 2006 MOBILE AUDIO EXPLODES SAN STANDARDIZATION
Recording The New Face of Audio By Alexander Brandon ⋅ Oct 1, 2006 CHARGING INTO THE WORLD OF VIDEOGAMES