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GameSoundCon Features Composer Gordy Haab

Haab scored ‘Star Wars: Battlefront’ videogame for Electronic Arts.

The GameSoundCon conference for videogame music and sound design has landed Gordy Haab (pictured), an award winning film, videogame and television music composer, as a speaker for the event taking place in the Millennium Biltmore Hotel in Los Angeles on September 27 and 28.

Brian Schmidt, GameSoundCon’s Executive Director, says he will forego the keynote this year to give attendees more time with the acclaimed composer. “Gordy’s talk is going to be fascinating: How to take perhaps one of the most iconic scores, expand on it, and deliver it in an interactive fashion.”

At the 2016 Game Audio Network Guild (G.A.N.G.) Awards Haab’s musical score for Star Wars: Battlefront received seven nominations and four wins: Music Of The Year, Best Interactive Score, Best Audio Mix and Sound Design Of The Year. He has also won awards for his scores for Star Wars: The Old Republic, The Walking Dead, and Kinect Star Wars. He is known for his ability to blend contemporary and traditional styles for scores.

This year, GameSoundCon also adds Marcin Przybylowicz, best known for his contributions to The Witcher series. His work on The Witcher 3: Wild Hunt was nominated for Audio Achievement (BAFTA Games), Video Game Score of the Year (ASCAP Composers’ Choice Awards) and Outstanding Achievement in Music Composition (DICE Awards).

Dren McDonald is also joining the 2016 GameSoundCon lineup of speakers. McDonald’s score for Gathering Sky was nominated for five G.A.N.G. awards and won Best Sound Design in a casual/social game and Best Indie Game Audio.

GameSoundCon’s early bird pricing of $425 is available through August 31, 2016. Save an additional 10% with code MIXEM16.

After August 31, the price to register is $695.

To register, go to