Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now

×

Getting The Inside Track On Game Audio

“Game audio is possibly the most technologically advanced and fastest growing segment in the audio field and the AES has been on top of this industry sector since its infancy,” says Michael Kelly, Game Audio Track Chair for the 139th AES International Convention, October 29—November 1, 2015, at the Jacob Javits Center in New York City.

New York, NY (September 24, 2015)—“Game audio is possibly the most technologically advanced and fastest growing segment in the audio field and the AES has been on top of this industry sector since its infancy,” says Michael Kelly, Game Audio Track Chair for the 139th AES International Convention, October 29—November 1, 2015, at the Jacob Javits Center in New York City.

“Our Game Audio Track is the place to keep pace with the cutting edge,” he says, “whether you’re a professional working in the field or looking to it as a career or an alternate source of income.”

The 139th Convention’s Game Audio Track features a diverse program of topics and presenters beginning with the Thursday, October 29 keynote speech to be given by Michael Abrash, chief scientist of leading virtual reality company Oculus VR.

Thursday’s sessions kick off with “Reinventing the Sound for Call of Duty: Advanced Warfare” presented by Sledgehammer Games – Activision’s David Swenson. Among the other Thursday sessions is “Audio Shorts – Indie Edition,” with presenters covering topics from the sound design of music creation game Cosmic DJ to the latest software tools for creating an immersive 3D audio experience for browser-based web games.

In Friday, October 30’s Game Audio paper presentations, “Real Time Morphing of Impact Sounds” will host Sadjad Siddiq of Square Enix Co., Ltd., presenting a paper on a new method of morphing two sounds to synthesize entirely new ones. Leonard J. Paul of Toronto’s School of Video Game Audio will also discuss the use of Pure Data (Pd) as a free game audio engine for game studios with limited budgets and for educational purposes.

Aspiring game sound designers will want to check out Saturday’s “Game Audio Careers – Blazing a Path to Your Future,” where a panel of five top creative professionals will give advice on how to get that first gig in the big business of games, whether you’re a newbie or a film, TV or music production veteran. “Game Audio Education – New Opportunities for Students” will host Steve Horowitz from San Francisco’s Game Audio Institute, Berklee’s Michael Sweet and others who will talk about degree programs and alternatives inside and outside the traditional educational system.

Sunday, November 1 ventures into the audio worlds of artificial reality in “Virtual Reality 3D Audio – State of the Art and Vision of the Near Future” and “VR Game Audio – the Importance of Sound Propagation” among other topics to be presented. It’ll be a rare opportunity to learn about how advanced audio processing technologies are paving the way to creating totally immersive aural gaming environments.

Audio Engineering Society
www.aes.org

Close