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Bear McCreary Masters “Dark Void” at Bernie Grundman’s

Pictured (L-R) at Bernie Grundman Mastering are co-producer Steve Kaplan, mastering engineer Patricia Sullivan FourStar, and composer Bear McCreary. Photo by David Goggin.

Patricia Sullivan FourStar Engineers in Newly Remodeled Studio

Popular scoring composer Bear McCreary has mastered the new soundtrack album for the videogame “Dark Void” at Bernie Grundman Mastering with engineer Patricia Sullivan Fourstar and music co-producer Steve Kaplan. The composer explores new musical soundscapes with his score for the project developed by Airtight Games.

Sessions were completed in Sullivan’s entirely remodeled new studio at Bernie Grundman Mastering. Technician/Mastering Engineer Scott Sedillo described the acoustics and concept of the new mastering room, “Pat’s remodel features acoustics and purpose built monitors exhibiting a ‘Haas-free’ design by Kevin Hughes. This includes a massive, full-range bass trap, achieving equal decay times thoughout

the audible frequency range. Speaker and room voicing were completed by BGM chief technician Beno May. A new mastering console and DAW were fabricated and installed, all with the latest BGM analog and digital engineering developments.”

In McCreary’s new “Dark Void” score, he further explores his distinctive and inventive mix of full orchestra, vocals, rock, world-beats and synth, creating a sonic experience that stimulates beyond the typical game score. McCreary explains, “The game’s strong narrative structure is what made it such a joy to write music for. There’s a good story that required multiple character themes and musical development along the lines of my work on “Terminator: The Sarah Connor Chronicles” and “Battlestar Galactica.”

Dark Void’s story centers around a cargo pilot named William Augustus Grey, who crashes in the Bermuda Triangle. From there, he is teleported to a parallel universe where he encounters other humans, called Survivors. Together, Will and the survivors must battle an alien race known as the Watchers to return to Earth. The Watchers came from afar, making humans do their bidding, whilst being treated as gods. Eventually people known as Adepts emerged and banished the Watchers to the realm in which our pilot is trapped. With the help of Nikola Tesla, they retrofit Watcher technology to fight the Watchers.

In addition to completing “Dark Void,” McCreary is currently scoring “Caprica,” the highly anticipated “Galactica” prequel and FOX’s new comic-book action series “Human Target.” He also scores NBC’s medical drama “Trauma” and SyFy Channel’s hit series “Eureka.” McCreary’s feature film work includes Warner Bros.’ “Rest Stop,” (2006), its successful sequel “Rest Stop: Don’t Look Back” (2008), as well as Twentieth Century Fox’s “Wrong Turn 2” (2007) starring Henry Rollins. Both “Rest Stop” and “Wrong Turn 2” quickly became the best-selling straight-to-DVD films in their studios’ histories.

Released on January 19, “Dark Void” was developed by Airtight Games and published by Capcom for the Xbox 360, PlayStation 3 and Microsoft Windows.

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