SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars where composers, sound designers and other audio professionals can learn about the specific creative, technical and business challenges that are essential to working in the game music and game sound design industry.
“We’re excited to bring GameSoundCon to New York City,” says Brian Schmidt, executive director of GameSoundCon. “As one of the world’s leading music centers, New York was a natural location for our first East Coast conference. We’re also happy to once again host GameSoundCon San Francisco at Pyramind, in the heart of downtown San Francisco. We’re thrilled to see the continued growth of GameSoundCon as we expand to New York from Los Angeles, San Francisco and Seattle.”
According to SoundCon, opening day sales for videogames exceed those of Hollywood blockbusters, and although many schools teach music composition, audio engineering and sound design, few teach the additional technical and aesthetic skills needed to compose videogame music and create sound effects for interactive videogames. GameSoundCon attendees will learn information that is critical for success in the multi-billion dollar games industry from the industry’s leading experts.
GameSoundCon 2010 New York will be held on October 2-3, 2010 at Faculty House in New York City. GameSoundCon 2010 San Francisco will be held November 2-3, 2010 at Pyramind in downtown San Francisco.
For more information on GameSoundCon, visit www.gamesoundcon.com.