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Live Sound

Making the Mix of HyperX Esports Arena Las Vegas

Video games always have visual pizzazz, but a new E-sports arena also focuses on audio.

Las Vegas, NV (January 2, 2019)—The popularity of esports—competitive video gaming—only continues to rise, but creating an exciting livestream of a game isn’t as simple as taking a feed from a video game console and throwing it online. Allied Esports International has set out to create not only content based around the best playing the best, but also create a new venue, HyperX Esports Arena, in the capital city of all gaming: Las Vegas.

The gaming gambit centers around a new venue in the Luxor Hotel on the Las Vegas Strip. Working with CBT Systems, Allied Esports International began drafting plans in mid-2017 for a combined live performance/broadcast venue with audience seating, multiple cameras, concert-sized video screens, and a FOH system. During the events, the action would be packaged into programming streamed in real time to subscribers worldwide.

80-Fader Lawo Desk Lands at Manhattan Center

“Our mission was to build a turnkey infrastructure to do many different live events, as well as produce content in a style and quality that meets or exceeds current broadcast standards,” said Drew Ohlmeyer, head of content, Allied Esports International and Esports Arena Las Vegas. To repurpose a former nightclub space, Allied hired CBT Systems to design and build an A/V system tailored for high-availability streaming video broadcasts.

CBT president and CEO Darrel Wenhardt chose a 24-fader Lawo mc²36 console for front-of-house duties, and a second one to power the streaming broadcast production control room. “We’ve worked extensively with Lawo, who have developed consoles specifically for these types of challenges,” said Wenhardt. “[They] are used around the world to manage major global events including sports, live performance and networked production infrastructures. Lawo was an easy and obvious choice and provided exactly what was needed, while also being able to offer custom workflows for the unique aspects of esports events.”

The consoles are networked via RAVENNA AoIP using a Lawo Nova 37 router; I/O includes four compact Lawo stageboxes, each with 32 mic/line I/O, 8 AES I/O, 8 GPIO and1 MADI port. Lawo A__mic8 units provide AES67 AoIP connections for multiple deployed mics. Copper network services were replaced with fiber for maximum bandwidth and connectivity

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