Safety Harbor, FL (June 4, 2012)—Los Angeles-based noise-pop band Health relied on a Metric Halo ULN-2 interface when working on the soundtrack for Rockstar Games’ Max Payne 3.
“Max Payne’s story is dark and somber,” explained Jupiter Keyes, Health’s keyboardist, effects artist and many other things. “Our band’s aesthetic is in line with that. So working on a game like Max Payne 3 makes sense for us.” The band is also recording bonus tracks for inclusion on the game’s soundtrack, which will be available as part of a special edition package.
The band splits its time between its own project studio, Vox Recording Studio (the studio of Woody Jackson, who composed the score for Red Dead Redemption), and Keyes’ home studio. The band has no formal songwriting structure. All four members play integral roles in songwriting, performance and production. Per its agreement with Rockstar Games, Health is responsible for producing, writing, recording, arranging, and mixing everything and, according to Keyes, all of those are happening simultaneously.
With the Metric Halo ULN-2, continued Keyes, “I’ve got great, clean preamps, mastering-grade conversion, and routing flexibility that none of the other manufacturers can touch as far as I’m aware. The flexibility of MIO Console [the software that controls the ULN-2] stands out. With MIO Console, I can do things faster and more efficiently than I could with any other interface. The possibilities might exceed some people’s needs, but personally I love that as a starting point.”
The band relies on a bag of tricks that includes Boss effects pedals, bent circuits and the +DSP capability of the Metric Halo ULN-2. “Being able to send audio through the Metric Halo +DSP plug-ins and back into the DAW without latency is a dream for me,” said Keyes. “It allows me to use the effects for creative, as well as functional, purposes when writing, recording or mixing. I also have to comment on the built-in HaloVerb. It sounds amazing.”