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Riot Games Implements Calrec’s REMI Solutions

With Riot’s production style, remote trucks have essentially been eliminated.

Santa Clarita, CA (September 3, 2019)—Riot Games, developer and publisher of multiplayer online battle arena game League of Legends, has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to help overcome the challenges of latency, transport and control in at-home or REMI production workflows.

“Our workflow is unique to each game,” says Matthew Donovan, broadcast engineering manager at Riot’s West Los Angeles production facility. “You have to know the game, the capabilities and the limitations, and be embedded with the developers to be able to visually represent that game in an engaging way for fans. The technical obstacles you need to overcome will be different given different circumstances.”

With Riot’s production style, remote trucks have essentially been eliminated. Instead, a transition to an at-home paradigm has been accelerated by the recent introduction of solutions including Calrec’s RP1.

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“The critical part is having a team embedded with the individuality of the games and experiences they’re trying to re-create and working with those challenges to create a good technical solution,” he says. “But there’s always a way to improve. There’s always a change that’s going to deliver more value.”

For Riot, solutions manufacturers such as Calrec are making the necessary technologies more accessible. “Things that were more challenging are now a lot easier to accomplish,” adds Donovan, referring to the company’s RP1 remote production unit controlled by a Calrec Artemis mixing console.

This at-home production workflow supports Riot’s simple philosophy: “We try to keep as many people home as possible so they can sleep in their beds,” says audio engineer Dave Talavera.

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Though the company looks to serve the future, some functions are still handled locally at the venues. This includes redundant IFB mixes for the talent and competitors, who are on Dante-enabled wired packs from Studio Technologies, which also feed to the on-site console for failsafe production.

Riot uses Calrec’s new REMI audio products, such as the RP1 remote production unit, which allows latency-free IFBs to be generated at the remote site. These are subsequently controlled by a Calrec Artemis mixing console at the L.A. facility, which uses an in-house Riedel system for VoIP communications with the remote locations.

Calrec Audio • www.calrec.com

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