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Game Audio Workshop in New York City on November 1, 2015

The Institute of Audio Research Presents 'The Game Audio Intensive Workshop'

With more than 20 years of experience, Steve Horowitz and Scott Looney are uniquely qualified to help you to understand the dynamic world of sound for games.

The workshop takes place Sunday, November 1, 2015, from 12 to 7 p.m. at 64 University Place, New York, NY 10003. Early bird pricing is $150 if you register before October 14 ($200 after and at door). Plus, Mix readers can use discount code gai-vipdiscount-2015 to receive an extra 10 percent off.

The videogame industry is in a state of flux. Tidal shifts are rippling through the waters as new delivery systems, next-generation consoles and new middleware solutions emerge. In this one-day intensive hands-on workshop, game audio gurus Steve and Scott will prepare you to deal with this new world of game audio featuring the Unity 3-D game engine.

Attendees will use Pro Tools, FMOD and Unity 3-D to construct a complete audio experience for a 3-D gaming environment, all in eight hours. Supercharge your understanding of how sound works in games with the latest from FMOD studio, Wwise, Master Audio and more.

Game audio is a tricky business. There is a lot of information to cover, and it’s hard to know it all. Most importantly, one must have an understanding of workflow and how interactive media differs in its process from linear media like film and TV. Steve and Scott will guide attendees through the process of implementing music, SFX and voice-over from the recorded stage through the process of preparing and integrating these elements into a level of Unity 3-D. If you are a beginner looking to find out more about how to break into the business, a film or TV composer who wants to find out more about the differences between linear and non-linear media, or even a game industry veteran who just wants to get current on the latest developments, this workshop is not to be missed.

Learn more and register at