John Broomhall will present the keynote address.
The AES International Audio For Games Conference will be held Wednesday, February 2 through Friday, February 4 in London at the BAFTA Headquarters (195 Piccadilly). Conference Chairman Michael Kelly announces that John Broomhall (pictured), an audio director, consultant and content provider, will present the keynote address at 11 a.m. on Thursday, February 3.
Entitled “Perfect Partners And Unsung Heroes,” Broomhall’s AES presentation will explore the inextricable link between creativity and technology experienced over some 20 years in the business, underlining the vital contribution talented audio programmers make to the videogame soundtrack.
As a creator and director of music and audio for videogames, Broomhall’s credits include contributions to the original X-COM series, Chris Sawyer’s Transport Tycoon series, Geoff Crammond’s Grand Prix series, Superman, American Idol/Pop Idol, Wallace & Gromit (DVD game), Heavenly Sword, and Guitar Hero DLC. Broomhall chairs the BAFTA Audio Awards and sits on the BAFTA Videogames Committee. In 2009 he was honored with the Game Audio Network Guild (G.A.N.G.) Recognition Award. For more information about John Broomhall, visit Broomhall’s Website.
AES Managing Director Roger Furness says that the send annual Audio For Games Conference is designed to further explore videogame productions’ seismic impact on the industry: “The considerable technical advances driven and inspired by videogame production, coupled with the remarkable international sales which the sector continues to accrue, keep this topic of paramount importance to AES members,” Furness says.
The conference program includes “Visualizing and Controlling Sound with Graphical Interfaces”; “Language Scrambling for In-Game Voice-Chat Applications”; “Songs2See: Learn to Play by Playing”; “GSound: Interactive Sound Propagation for Games”; “Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables”; “Providing An Immersive Gaming Experience Using Wireless Low-Latency Coded Audio Streaming”; “Music from the Environment: Perception of Music Created from Sounds of a Videogame Environment”; and “Balancing Foundational, Aesthetic and Technical Education in Game Audio.”