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AES 139th Convention’s Game Audio Track

Sessions and Expert Presenters To Cover the Latest Audio Technologies and Developments for Gaming Sound

The 139th AES Game Audio Track will cover the latest developments and technologies in the field at this year’s 139th AES International Convention, held October 29 through November 1, 2015, at the Jacob Javits Center in New York City.

“Game audio is possibly the most technologically advanced and fastest growing segment in the audio field and the AES has been on top of this industry sector since its infancy,” says 139th AES Game Audio Track Chair Michael Kelly. “Our Game Audio Track is the place to keep pace with the cutting edge, whether you’re a professional working in the field or looking to it as a career or an alternate source of income.”

The Thursday, October 29 keynote speech will be given by Michael Abrash, Chief Scientist of leading virtual reality company Oculus VR. Thursday’s sessions kick off with “Reinventing the Sound for Call of Duty: Advanced Warfare”, presented by Sledgehammer Games—Activision’s David Swenson. Among the other Thursday sessions is “Audio Shorts—Indie Edition”, with presenters covering topics from the sound design of music creation game Cosmic DJ to the latest software tools for creating an immersive 3-D audio experience for browser-based Web games.

On Friday, October 30, “Real Time Morphing of Impact Sounds” will host Sadjad Siddiq of Square Enix Co. Ltd. presenting a paper on a new method of morphing two sounds to synthesize entirely new ones. Leonard J. Paul of Toronto’s School of Video Game Audio will also discuss the use of Pure Data (Pd) as a free game audio engine for game studios with limited budgets and for educational purposes.  

On Saturday, October 31, in a panel titled “Game Audio Careers: Blazing a Path to Your Future”, five top creative professionals will give advice on how to get that first gig in the big business of games, whether you’re a newbie or a film, TV or music production veteran. “Game Audio Education: New Opportunities for Students” will host Steve Horowitz from San Francisco’s Game Audio Institute, Berklee’s Michael Sweet, and others who will talk about degree programs and alternatives inside and outside the traditional educational system.  

On Sunday, November 1, “Virtual Reality 3-D Audio—State of the Art and Vision of the Near Future” and “VR Game Audio—the Importance of Sound Propagation” will address how advanced audio processing technologies are paving the way to creating totally immersive aural gaming environments.

A complete listing of Game Audio Track events is available at

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