133rd AES Convention Game Audio Track Chair, Steve Martz
AES Convention Game Audio Track Committee Co-Chairs Jim McTigue and Valery Tyler report that Steve Martz (pictured), Game Audio Track Chair, has developed a group of innovative presentations. “As a senior design engineer at THX Ltd., and an accomplished studio design consultant for over 1,500 rooms—including Sony Computer Entertainment, Square ENIX, Activision, Electronic Arts, THQ and Skywalker Sound—Steve Martz is eminently qualified to Chair our Game Audio Track,” Tyler says. “The events and presenters he has assembled for the 133rd AES Convention are exemplary. We anticipate an extremely high turnout for each of them.”
133rd AES Game Audio Track Events include Building An AAA Title; Game Audio In a Web Browser; Mind Controlled Interactive Music; New Models for Game Audio Education in the 21st Century; Getting A Job in the Game Industry (career panel); Demo Derby— Music and Sound Design Critique; Loudness Issues In Games; How to Use the “Interactive Reverborator”: Theoretical Bases and Practical Applications; New Techniques in Generative Audio—Bringing Entire Game Worlds to Mobile Platforms; Getting Into Sound Design; How Games “Immersively” Simulate Audio On a Budget; and Audio Shorts (Tools), in which three presenters offer 20 minute-long overviews on specific sound design tools that matter the most to them, such as sound libraries and favorite plug-ins. This session will conclude with a Q&A.
The Game Audio Track will also offer a Technical Tour of Playfish and PopCap, two of Electronic Arts’ newest studios. EA Redwood Shores’ Julie Wynn will conduct a tour of both of these studios, which are located along the Embarcadero overlooking the Bay Bridge.
For scheduling information, go to the AES San Francisco 2012 Calendar of Events.