The Game Audio Network Guild (G.A.N.G.), a non-profit group dedicated to the advancement of interactive audio, announced the launch of the Program Partnership Lecture Series. As part of G.A.N.G.’s overall program partnership with Ex’pression College for Digital Arts, G.A.N.G. senior director and board member, Paul Lipson, has been hard at work putting a comprehensive program for both students and industry professionals alike. The series will be hosted at the Ex’pression College campus, and will include extensive industry based sessions and demonstrations presented by noteworthy G.A.N.G. lecture pool members.
Tom Salta—an accomplished video game, film, recording, and television composer as well as musician, engineer and solo artist—will be at Ex’pression from May 30 to June 1. Salta will present a number of programs including lecture and master classes, as well as a portfolio review and curriculum design roundtable.
“It is a thrill to host our first panel discussion, curriculum summit and master-class series as part of our exclusive program partnership with Ex’pression College,” says Lipson. “This really is what G.A.N.G. is all about: cutting edge professional development activities that serve everyone in the game audio community.”
“Working with G.A.N.G. is a great way for our students to get a realistic view of how things are done in game audio,” says John Scanlon, program director of Sound Arts at Ex’pression. “Our Sound Arts program strives to be the best in the world, and our partnership with G.A.N.G. gives us those industry resources we need to extend far beyond the traditional classroom or studio.”
The launch of the lecture series is a milestone in G.A.N.G.’s ongoing commitment to the expansion and advancement of all areas of interactive audio. Future lecture series are in development and will be announced shortly.
The program partnership is a pioneering multipoint program that includes two $10,000 scholarships to be awarded by G.A.N.G. and delivered by Ex’pression College for Digital Arts, a lecture series to be held on the campus grounds, and development of a Game Audio Bachelor of Applied Science degree program and course of study at the college.