Game Audio Network Guild Hosts Roundtable July 11 at Ex’pression College - Mixonline

Game Audio Network Guild Hosts Roundtable July 11 at Ex’pression College

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The Game Audio Network Guild (G.A.N.G.), a non-profit organization established to promote excellence in interactive audio, in conjunction with Ex’pression College for Digital Arts, today announced the Interactive Entertainment Sound Developers (IESD) roundtable to be hosted on Wednesday, July 11 from 3 p.m. to 5:30 p.m. Pacific Time in Meyer Hall at Ex’pression College’s expanded facility in Emeryville, Calif.

The discussion will focus on new and future sound development techniques for all of the next generation platforms. Additional topics will include developing the IESD mission statement, future directions for sound development, and how IESD can help the game audio community to address those needs.

The IESD roundtable will be led by co-chairs Scott Gershin, creative director/founder, Soundelux Design Music Group; Dave Murrant, director of Service Groups, Sony Computer Entertainment of America; Scott Selfon, Xbox senior audio specialist, Microsoft; Gene Semel, senior manager, Sound Group, Sony Computer Entertainment of America; and Paul Lipson, G.A.N.G. president and chief academic officer of Ex’pression College.

“This first Bay Area roundtable event marks the launch of the G.A.N.G. : IESD branch, with future events in San Francisco, Los Angeles, San Diego, Seattle and Vancouver,” says Lipson. “The branch’s focus is specific to game industry sound professionals. Games and the creation of game audio lives and breathes here in the Bay Area, so to have our first roundtable here near San Francisco is the perfect debut for the first G.A.N.G. : IESD event.”

IESD, the new professional branch of G.A.N.G., was formed to provide resources, events and discussion on issues that most affect professional game sound developers today. These issues often include integrating non-repetitive sound effects, studio and field recording techniques, real-time mixing, determining reasonable reference/listening levels, and tool file-format standardization.

"We're excited to be creating a conversation so closely focused on the needs of professional sound developers for games,” says Selfon. “There's an enormous wealth of talent and information that could be shared to continue to advance the artistry of the industry, and conversations about the best ways to deliver immersive, realistic, and, above all, fun audio for interactive entertainment experiences.”

The following sponsors have pledged their support for G.A.N.G. and the new IESD branch initiative: Microsoft, DTS, Intel Corp., Dolby Laboratories, Midway, Audio Kinetic and Minnetonka Audio.

For questions, comments or for more information, contact Paul Lipson at paul@audiogang.org or Michelle Sorger at michelle@audiogang.org. For more information on how to become a member or sponsor of G.A.N.G., visit www.audiogang.org.

For more information on Ex’pression College for Digital Arts, visit www.expression.edu.